![]() Nissa's Revival will ramp the mana base into the late game and gain life, and Veinwitch Coven will use this lifegain to pay B and get a creature from the graveyard to the hand. Noxious Gearhulk is a powerhouse from the Kaladesh block, a mighty 5/4 creature with menace that can kill something while also gaining life, easily fueling the Witherbloom game plan. The same is true in the Witherbloom Witchcraft deck, which uses powerful on-color lifegain cards from across the entire game. In the original Strixhaven set, the Witherbloom school was based on gaining life and using that lifegain to fuel dark magic, such as making Pest tokens, killing off creatures or reviving the freshly fallen dead from the compost heap. RELATED: Magic: The Gathering - How Good Are Strixhaven's Removal Spells? Blasphemous Act can cheaply reset the board if things get out of control, and the Primsari deck rounds itself out with cheap but notable cards such as Brainstorm, Faithless Looting and Resculpt so it has something to do in the early game. Pyromancer's Goggles can add some red mana and double any instant or sorcery cast with that mana, which is bound to set off magecraft in a frenzy of impulsive magic. This Commander pre-con deck makes room for jaw-dropping spells and artifacts such as Dig Through Time and Treasure Cruise, both of which were too powerful even for Legacy, but are fair game here. ![]() Adding any of the Niv-Mizzet creatures can also help by drawing cards and dealing damage while attacking in the air. Creatures such as Living Lore (from the Khans of Tarkirblock) and Dualcaster Mage also care a great deal about instants and sorceries. If all friendly creatures get double firepower, such as Erratic Cyclops or Talrand, Sky Summoner, the Prismari player can get ahead in a hurry. ![]()
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